So i have been using cc3 and blender for a while now, but have not come across this problem before.
My model is finished and in a t pose in the editor, and it is also in a t pose from the modify menu, however when I export to blender I find that the character is in an A pose.
Digging around in character creator, I have found that the adjust bones section when you first click the character is in an A pose, exactly the same as in blender.
The problem is that I cannot seem to make this A pose change to a T pose.
Also the characters that are both t pose in CC3 remain that way in Blender.
I have tried to set pose as rest pose in blender, and have also looked at a few videos on how to change it, but i have had no luck with that.
If any one could help it would be much appreciated.
Example Images showing what the problem is. - First is t pose normal but an A pose in adjust bones.
Even after being exported multiple times with the blender setting and mesh with T pose, Or Mesh and Motion with the 3 options it still retains that A pose.
81% of original size (was 620x390) - Click to enlarge
81% of original size (was 620x390) - Click to enlarge