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Adjust Bones - Not in T pose - Makes blender rest pose different from normal pose.

Posted By ChrisDrums Last Year
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Adjust Bones - Not in T pose - Makes blender rest pose different from...

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ChrisDrums
ChrisDrums
Posted Last Year
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So i have been using cc3 and blender for a while now, but have not come across this problem before.

My model is finished and in a t pose in the editor, and it is also in a t pose from the modify menu, however when I export to blender I find that the character is in an A pose. 
Digging around in character creator, I have found that the adjust bones section when you first click the character is in an A pose, exactly the same as in blender.
The problem is that I cannot seem to make this A pose change to a T pose. Also the characters that are both t pose in CC3 remain that way in Blender. 
I have tried to set pose as rest pose in blender, and have also looked at a few videos on how to change it, but i have had no luck with that.

If any one could help it would be much appreciated. 

Example Images showing what the problem is.   - First is t pose normal but an A pose in adjust bones.
Even after being exported multiple times with the blender setting and mesh with T pose, Or Mesh and Motion with the 3 options it still retains that A pose.