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Can Visemes Be Exported?

Posted By barry_yenerall 5 Years Ago
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barry_yenerall
barry_yenerall
Posted 5 Years Ago
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Forgive me if I have posted this question in the inappropriate thread.

Pipeline: Character Creator 3 / Unity / VRChat

I take a straight, virgin, unedited character, and export it from Character Creator 3, as an FBX intended for Unity, then, from within Unity, I use the Reallusion Character Creator & iClone Auto Setup utility from within Unity, and the character gets imported perfectly.

Thank you for this utility.

Next, once the character is fully imported into Unity, and being that avatars within VRChat require Blend Shapes for their Lip Syncing, I assign the type of Lip Sync, as Viseme Blend Shape, and I assign the Face Mesh, as CC_Base_Body (Skinned Mesh Renderer), as there is no, simply, FACE, or, HEAD to choose.

What Unity returns to me is the following:
First Image

And if I click on any of the Viseme slots, in an attempt to manually assign the Viseme, Unity gives me this list, which again, is of no use to me:
Second Image

Ultimately, the question is, is there any way to export the CC3 Visemes, along with the FBX, so that Unity will acknowledge them, and be able to use, and/or assign them to their respective Visemes:
Third Image

Or, perhaps there is a, “politically correct” procedure, that I am unaware of, to accomplish this exact task.

Thank you for your time.






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