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Realistic game character workflow and CC3, how much can it speed it up?

Posted By atahepsen477 5 Years Ago
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Realistic game character workflow and CC3, how much can it speed it...

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atahepsen477
atahepsen477
Posted 5 Years Ago
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Hello, I'm a newbie 3D artist. I'm good at sculpting but just barely got into game ready character workflow. So, since I barely know the workflow I was curious about how helpful CC3 can be. 

Let's say my workflow goes like this:
- Sculpt the character.
- Add clothing via Marvelous Designer.
- Retopo the clothing and the character.
- UV unwrap and texture the clothing and the character.
- Create game viable hair.
- Rigging.

So, if i had CC3 would my workflow be;
- Prepare the proportions in CC3, then bring it in zBrush, sculpt details.
- Add clothing via MD.
- Conform the low poly mesh from CC3. (Or do i still need to retopo?)
- Texturing (If the above question is no. I guess I don't need to UV unwrap.)
- Create the hair.
Is it already rigged?

Sorry if this is confusing, since I'm a beginner, I might have asked some silly questions. Ultimately my question is, can i use CC3 to avoid retopology and rigging while using the base mesh from it for sculpting base?
If I can, is there any tutorial for how this workflow goes?




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