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atahepsen477
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atahepsen477
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 14
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Hello, I'm a newbie 3D artist. I'm good at sculpting but just barely got into game ready character workflow. So, since I barely know the workflow I was curious about how helpful CC3 can be.
Let's say my workflow goes like this: - Sculpt the character. - Add clothing via Marvelous Designer. - Retopo the clothing and the character. - UV unwrap and texture the clothing and the character. - Create game viable hair. - Rigging.
So, if i had CC3 would my workflow be; - Prepare the proportions in CC3, then bring it in zBrush, sculpt details. - Add clothing via MD. - Conform the low poly mesh from CC3. (Or do i still need to retopo?) - Texturing (If the above question is no. I guess I don't need to UV unwrap.) - Create the hair. Is it already rigged?
Sorry if this is confusing, since I'm a beginner, I might have asked some silly questions. Ultimately my question is, can i use CC3 to avoid retopology and rigging while using the base mesh from it for sculpting base? If I can, is there any tutorial for how this workflow goes?
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