Author
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Message
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JoeGideon
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JoeGideon
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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When I am animating a character and using the look at camera or pick target function for the eyes, it works fine in iClone 7 (character looks where I make it look) until I do a collect clip and save the animation as a motion plus. When the saved motion plus is added to a character, the eyes vibrate, look in opposite directions and just do not function correctly. It seems to be the pick target that is the biggest problem. The look at camera does work initially, until you want to change the character's eye focus to another target. At that point the eyes will go crazy even if you set free and have them look at the camera again. I have reported this issue. Does anyone have a solution for this?
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JoeGideon
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JoeGideon
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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I just converted the non-motion plus (smooth running eyes) animation into an FBX and imported in into Unreal Engine. The FBX converted animated eyes have the identical vibrate, look in wrong direction problem. I am very concerned now. Does anyone have a solution for targeting the eye direction and getting the animation to convert correctly to a motion plus (or FBX)?
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JoeGideon
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JoeGideon
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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My earlier comment that Pick Target was more of a problem than Look At Camera is not true. After running more tests, the eyes are messed up (as a saved Motion Plus clip or FBX) using Look At Camera alone as well. It's very frustrating and I hope someone has a solution for targeting the focus of the character's eyes.
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snatolukas32
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snatolukas32
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 85,
Visits: 1.3K
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Im not totly sure what your problem is , just check my video. Look at / pick target works fine for me. Maybe You doing smth wrong on Motion Layers (timeline) If VIDEO dosnt work, let me now(ill make as a public VIDEO. Its NON-PUBLIC Video.
https://youtu.be/G4zuFjR7IB0
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JoeGideon
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JoeGideon
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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Thank you Snatolukas32! I just watched your video. Are you able to export an FBX from iClone with the correct eye movement (look at camera, pick target)?
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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It is a known BUG and hopefully fixed in IC 7.9 :-)
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JoeGideon
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JoeGideon
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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Thanks Bassline303
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JoeGideon
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JoeGideon
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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I wrote to one of the Reallusion staff who gives tutorials and explained the bug - here was his response: 'Unfortunately you can't use the Look At Camera function when baking the animations, because the data will conflict with any new cameras you have in your scene. What you can do is have your character look at an object instead of a camera and that should fix it." So I tried his solution - I set up an animated character in iClone and added a sphere, reduced the sphere down small, positioned the small sphere in front of the character. I made the sphere into a dummy object. I used the PICK TARGET function so that the character looks at the dummy sphere object. When I ran the animation in iClone, everything looked correct, smooth animation and eye movement (eyes and head focused on the invisible sphere). HOWEVER - when I did a collect clip and added the animation to the library as a motion plus, deleted the original animation and added the saved motion plus to the character, I got the "crazy eyes" result (eyeballs shaking and looking in wrong directions). Clearly his solution doesn't work, unless I am missing a step here.
Not sure why there is a white background on this post - sorry
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r78zj99
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r78zj99
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 122,
Visits: 203
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hi all, great video as well
I am not 100% sure but I did a small test myself
and realise where you maybe going wrong
you have to save two motions than just one!
I am going save as project test to see what happens
here are my steps below
1.set up your scene
2. save project file
3. click new button
4. load up the project file again
here's what's in my scene this is the cameras view point 1. project, 2. switcher, 3.camera transform
the cc3 view point is 1.cc3, 2.collect clip, 3.tranform, 4. motion
it's works the same way as before even when switching from cc3 to camera
moving the slider
to see recorded motions
1. pan to pan 2. zoom to zoom 3. tilting
if following a path, yes they all worked
maybe, I am missing something here as well.
from Alan
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JoeGideon
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JoeGideon
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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I have no idea what you're talking about, and suspect that you posted to the wrong thread. If I'm wrong, could you please clarify? I am reporting a BUG that if you animate a character using the PICK A TARGET, or LOOK AT CAMERA function, the animation looks correct in iClone, but when saved to a Motion Plus (or exported as an FBX), the eyes badly malfunction.
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