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Following the course "3D Scan Pipeline"

Posted By mulfycrowh 4 Years Ago
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mulfycrowh
mulfycrowh
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Hi everyone,

I'm following the course "3D Scan Pipeline".
I selected the base mesh "CC3_Base_Male".
I didn't succeed putting it in T Pose in CC3 but when I exported it into ZBrush, I selected the option "T Pose" and got it in T Pose in ZBrush.
My scan is not textured.
The process with Wrap ran quite good.
I got my low poly and exported it back into ZBrush.
Selecting GoZ > All let it export to CC3.
As you can check on the attached screenshot, the result is weird: 
1- Hands are a little bit broken
2- I got two characters instead one in the course
3- Both characters are in A Pose

What is wrong?
Thanks for help.


Attached:
- The base mesh in CC3 when starting the process
- The low poly in ZBrush
- The result in CC3 after GoZ > All


https://forum.reallusion.com/uploads/images/a34e73cd-b29c-4064-90a4-a190.jpg
https://forum.reallusion.com/uploads/images/88e9ace2-b2e8-4291-b49c-1dfe.jpg
https://forum.reallusion.com/uploads/images/6a2d5fc6-5b4c-407c-8889-5b53.jpg




animagic
animagic
Posted 4 Years Ago
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There is a T-pose in CC under Motion Template/Motion:

https://forum.reallusion.com/uploads/images/8d6dca26-8191-40a9-8a6e-33cf.png

Double-click the _T Pose icon and the motion will be applied. Using a T-pose may help. I don't know, because I have never used the scan feature.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

mulfycrowh
mulfycrowh
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Thanks.
Does it explain the issue when importing back from ZBrush to CC3?
I mean for example, the hands.
mulfycrowh
mulfycrowh
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Any idea maybe?
vidi
vidi
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I got my low poly and exported it back into ZBrush


Export the basemesh for fbxkey and 
use wrap ,then this as morph mesh in the create morph panel  no zbrush needed




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liebe Grüße vidi




mulfycrowh
mulfycrowh
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Thanks.
I do not understand "Export the basemesh for fbxkey".
vidi
vidi
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Fbxkey is needed  for creating morphs Slider If the Mesh is deform with wrap.

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liebe Grüße vidi







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