Following the course "3D Scan Pipeline"


https://forum.reallusion.com/Topic465796.aspx
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By mulfycrowh - 6 Years Ago
Hi everyone,

I'm following the course "3D Scan Pipeline".
I selected the base mesh "CC3_Base_Male".
I didn't succeed putting it in T Pose in CC3 but when I exported it into ZBrush, I selected the option "T Pose" and got it in T Pose in ZBrush.
My scan is not textured.
The process with Wrap ran quite good.
I got my low poly and exported it back into ZBrush.
Selecting GoZ > All let it export to CC3.
As you can check on the attached screenshot, the result is weird: 
1- Hands are a little bit broken
2- I got two characters instead one in the course
3- Both characters are in A Pose

What is wrong?
Thanks for help.


Attached:
- The base mesh in CC3 when starting the process
- The low poly in ZBrush
- The result in CC3 after GoZ > All


https://forum.reallusion.com/uploads/images/a34e73cd-b29c-4064-90a4-a190.jpg
https://forum.reallusion.com/uploads/images/88e9ace2-b2e8-4291-b49c-1dfe.jpg
https://forum.reallusion.com/uploads/images/6a2d5fc6-5b4c-407c-8889-5b53.jpg




By animagic - 6 Years Ago
There is a T-pose in CC under Motion Template/Motion:

https://forum.reallusion.com/uploads/images/8d6dca26-8191-40a9-8a6e-33cf.png

Double-click the _T Pose icon and the motion will be applied. Using a T-pose may help. I don't know, because I have never used the scan feature.
By mulfycrowh - 6 Years Ago
Thanks.
Does it explain the issue when importing back from ZBrush to CC3?
I mean for example, the hands.
By mulfycrowh - 6 Years Ago
Any idea maybe?
By vidi - 6 Years Ago
I got my low poly and exported it back into ZBrush


Export the basemesh for fbxkey and 
use wrap ,then this as morph mesh in the create morph panel  no zbrush needed


By mulfycrowh - 6 Years Ago
Thanks.
I do not understand "Export the basemesh for fbxkey".
By vidi - 6 Years Ago
Fbxkey is needed  for creating morphs Slider If the Mesh is deform with wrap.