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mark_433707
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mark_433707
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 9,
Visits: 27
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Hi. I'm new to Character Creator user and will be using it exclusively with Cinema 4D and Redshift.
I have successfully exported characters from CC3 into C4D, but would like to streamline/improve the workflow. Specifically, I am wondering if there is a tutorial (or if anyone has advice) about how to best handle exported textures? When I export from CC3, I see numerous folders filled with textures and it's hard to determine which textures to plug into which nodes in Redshift. I've worked extensively with Redshift for C4D, so I know how to handle all of the basic PBR textures (Base Color, Normal, AO, Roughness, Metallic, Height, Emission, and Opacity), but I'm also seeing textures such as SSSMap, BCBMap, ENMask, MicroN, MicroNMask, and WSNormal. If these maps will help my C4D/Redshift character look better, I would like to use them, but I don't know how. Specifically, I would love to put the SSSMap to use, but have no idea how.
When I export from CC3, is there a way to simplify which maps are exported so that I am only getting necessary PBR maps at 2K rather than multiple folders containing dozens of possibly unnecessary maps?
I'm also wondering about best practices for exporting an FBX. So far, when I've tried, the CC3 facial morphs and poses that I designated have not imported into C4D.
Finally, I have encountered mesh breakages in C4D that did not exist in CC3. I'm wondering if anyone has advice about how to avoid these?
I am open to advice and/or pointing me to specific tutorials regarding all of the above topics. Thanks for your help with this!
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Hi I can only suggest that you make sure you are using the CC3 to C4D preset during export. I am using a CC3 to Blender 2.9/EEVEE pipeline where I have sorted out the process of loading& connecting the exported micronormal maps to the principlced BSDF shader in Blender as well as plugging in my own custom Scatter masks to contol the distribution of sub urface scattering on my human figures. In short.. you will likely have to sort out how to get proper shader setup with Redshift/C4D yourself yourself I am afraid.😏 On the matter of morphs, CC3 has an excellent FBX exporter that allows the attachment of multiple Iclone motion files during export from CC3 pipeline. Any facial or other morph based animation , created in Iclone, must be saved as motion plus files to be exported via FBX from CC3.
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rodrigolarrain
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rodrigolarrain
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 12
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Hey mark, a little late for this one but im facing the same problem. Did you ever get a good texture workflow for this? thanks !
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mark_433707
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mark_433707
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 9,
Visits: 27
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Hi Rodrigo. I wish I could be of help, but I haven't worked much with Character Creator over the past year or two...partly because I was encountering a lot of technical problems (with very slow technical support) and partly because I have been busy with other projects. I wish you good luck in discovering an efficient workflow.
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