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mark_433707
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mark_433707
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 9,
Visits: 27
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Hi. I'm new to Character Creator user and will be using it exclusively with Cinema 4D and Redshift.
I have successfully exported characters from CC3 into C4D, but would like to streamline/improve the workflow. Specifically, I am wondering if there is a tutorial (or if anyone has advice) about how to best handle exported textures? When I export from CC3, I see numerous folders filled with textures and it's hard to determine which textures to plug into which nodes in Redshift. I've worked extensively with Redshift for C4D, so I know how to handle all of the basic PBR textures (Base Color, Normal, AO, Roughness, Metallic, Height, Emission, and Opacity), but I'm also seeing textures such as SSSMap, BCBMap, ENMask, MicroN, MicroNMask, and WSNormal. If these maps will help my C4D/Redshift character look better, I would like to use them, but I don't know how. Specifically, I would love to put the SSSMap to use, but have no idea how.
When I export from CC3, is there a way to simplify which maps are exported so that I am only getting necessary PBR maps at 2K rather than multiple folders containing dozens of possibly unnecessary maps?
I'm also wondering about best practices for exporting an FBX. So far, when I've tried, the CC3 facial morphs and poses that I designated have not imported into C4D.
Finally, I have encountered mesh breakages in C4D that did not exist in CC3. I'm wondering if anyone has advice about how to avoid these?
I am open to advice and/or pointing me to specific tutorials regarding all of the above topics. Thanks for your help with this!
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