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Key frame Switching poses

Posted By megaoutput 3 Years Ago
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megaoutput
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A great feature would be the ability to keyframe the camera projection and also keyframe  your pose angle of your character. Because sometimes in your 3d animation the character will do a turnaround, and it would be good to keyframe the right pose direction that matches with the right turn around. 



https://forum.reallusion.com/uploads/images/31990edf-50aa-4879-9f75-570f.png





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3 Years Ago by megaoutput
Minnie (RL)
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@megaoutput

Thank you Cdeeq, for your advice. Smile Can you kindly elaborate more by adding a keyframing function to camera projection? As currently, 4.4 ver. is able to select the motion range for a specific camera projection angle, you can change the projection angle by splitting the motion with different specific projection angle for each motion range. (01:11 at https://forum.reallusion.com/Dialogs/SharePost.aspx?PostID=464019).  For the turnaround, although 2D has its difficulty to make a smooth turnaround like 3D, however, we do have flip body feature to make it look smoother (04:30 at https://forum.reallusion.com/Dialogs/SharePost.aspx?PostID=464019) Hope I understand it right, and the aforementioned explanation help during your creation. BigGrin 


kylelee
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Hi megaoutput,

You can pass your suggestion to Feedback Tracker from below, we will consider your suggestion.
https://www.reallusion.com/FeedBackTracker/Product/Cartoon-Animator-4?IsSearchReleaseVersion=False&ProductVersion=4.4%20Early%20Access
If you can, you can tell more detail about your thought, let us get more discussion.

hirospot
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@Minnie (RL) san:
Thank you for your many tutorials and suggestions.
I have one question:
Would you confirm the URL in your last post as it seems different from your intention:
 (01.11 at https://forum.reallusion.com/Dialogs/SharePost.aspx?PostID=464019
 (04.30 at https://forum.reallusion.com/Dialogs/SharePost.aspx?PostID=464019

I'm sorry if I made a misunderstanding.
Sincerely,
Hiro
Edited
3 Years Ago by hirospot
Minnie (RL)
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Hi Hiro-San, 
@hirospot

Could you kindly try the link below

 (0.43 at https://forum.reallusion.com/FindPost464019.aspx) 

Sorry for the confusion, and welcome to the forumSmile

Edited
3 Years Ago by Minnie (RL)
hirospot
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@Minnie san,
Thank you very much for your confirmation.

The link was identified by removing the last ")".
  02. Introduction to CTA 4.4 - 3D Motion Converter (Tutorial included)

  Video in the page:
  Tutorial
  CTA 4.4 3D Motion Converter - Getting Started
 
  Tutorial 2
  CTA 4.4 3D Motion Converter - Camera Projection
    01:11 Set Motion Range (Fig1)
    04:30 Flip Body (Fig2)

Fig1. Tutorial 2
01:11 Set Motion Range
https://forum.reallusion.com/uploads/images/16ab92e0-0c09-4e34-a416-6c51.jpg

Fig2.
  Tutorial 2: 04:30 Flip Body
https://forum.reallusion.com/uploads/images/20953710-acbf-45d2-a797-2307.jpg


Thank you,
Hiro


Edited
3 Years Ago by hirospot
megaoutput
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Thanks Minnie (RL)
You are right...It does work that way...  but it time-consuming for a user to switch the different poses on the timeline. If a user was able to take all of your character's poses and make it a "360 character" and be able to keyframe the angle would be a true time-saver. But honesty it would just be a time saver, not a new feature. 

kylelee
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megaoutput (12/2/2020)
Thanks Minnie (RL)
You are right...It does work that way...  but it time-consuming for a user to switch the different poses on the timeline. If a user was able to take all of your character's poses and make it a "360 character" and be able to keyframe the angle would be a true time-saver. But honesty it would just be a time saver, not a new feature. 



We have discussed internally your suggestion, we will consider your suggestion and put it in our future plan.
Maybe you can try "Motion Link" with iClone that could help you to fit your need.
The Motion Link and Motion LIVE 2D can record your adjustment in realtime.



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