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Bigger Project slower

Posted By 3Aliens 5 Years Ago
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3Aliens
3Aliens
Posted 5 Years Ago
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Hello Cloners! For almost 2 Years i work now with Iclone.
But my Projects gets Bigger and Bigger everytime. I learned to work faster, and the Details increase.

For Example, in this Movie i have a whole City, with around 10-15 full animated Characters. And at this Point it starts to lag. Sometimes with all Shadows off, minimum Details and everything on low the Pc sometimes freeze all 10-15 Seconds for some moments.
I have an I5 16 Gigabyte, and an RTX2080, i work the Projects on an HDD because the SSds are full to fast with all the Stuff.
Is there any way to increase the speed? And what it depends on? Im grateful for every Tip.
Here is the movie
In the Middle you can see what i mean. This is standard for me now. I even wanted to drive cars in the Background but my Pc almost was dying.

Here @ 1:30   https://www.youtube.com/watch?v=_5rEvskkS70 while Working it was amlost impossible, i had to delete some stuff. The City i took for free from CG Trader.
animagic
animagic
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A RTX 3090 would help...:P because of the 24GB of VRAM...:w00t:

Higher details means larger textures and that takes a lot of GPU memory (VRAM). An indication is given on the iClone Info overlay (Ctrl+F), which tells you how much VRAM you have and how much is used.

A more accurate indication is given by a free tool, GPU-Z, which tells you exactly how much VRAM is in use, as some may be used by other programs. So it is best to just run iClone and nothing else.

I think your card has 8GB VRAM. I have a 1080Ti with 11GB and I also run into limits.

It's a bit of work but the best cause of action is to optimize texture use. So when I export from CC, I use 2K for the face and maybe the upper clothing and then less for the rest. Anything in the background can have lower textures too.

Also, in case you use Substance materials, it is best to bake these to regular textures.

iClone will also use regular RAM, so it is good to check with Task Manager how much is used.

Also, check the location of your iClone Temp directory. This would be on the C: drive by default. If you say there is little space left, then that may be another bottleneck. You can change the location of the Temp directory in the Preference settings.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

StyleMarshal
StyleMarshal
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I would recommend this machine ( 320GB GPU RAM ) :   (kiddin')   :P

https://money.yahoo.com/nvidia-dgx-station-a100-80gb-tensor-core-gpu-announcement-140027589.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAACljMJxDKEluy9td4q3Bbtu135Aj3YbB6gfen7AMKHS1uVdOT1jhQC8K9m-w3p58foc1o8sbHotFr8Dy4Pi_Z3Vl6g2CSbV9Tah90-DGSx7RYv4IXXgZkBmIfGKRuDAK6h3t-aqPR4vpknu1CGAncnfAiKLVMcZyoBHgDcHyG5OG
3Aliens
3Aliens
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Yes i only have 8 GB Vram

Wow this amazing: https://money.yahoo.com/nvidia-dgx-station-a100-80gb-tensor-core-gpu-announcement-140027589.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAACljMJxDKEluy9td4q3Bbtu135Aj3YbB6gfen7AMKHS1uVdOT1jhQC8K9m-w3p58foc1o8sbHotFr8Dy4Pi_Z3Vl6g2CSbV9Tah90-DGSx7RYv4IXXgZkBmIfGKRuDAK6h3t-aqPR4vpknu1CGAncnfAiKLVMcZyoBHgDcHyG5OG
Snarp Farkle
Snarp Farkle
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For those of you who experience low RAM issues, I have been using a FREE tool named Memory Cleaner that can auto clean RAM or allows you to free up RAM manually with a click on a button.

I have been using this tool for about 3 months now and it works like a charm when running both iClone7 and CC3!   Also helps when rendering in DAZ as I have it set to auto clean RAM every 5 minutes or when RAM usage reaches 80%.   

https://forum.reallusion.com/uploads/images/9532c3e1-c948-4557-a05a-8a85.png

Hope someone finds this useful.


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Acer Aspire V Nitro Laptop,  2.5GHz Intel Core i5-7300HQ processor with 6MB cache,  256GB solid state drive, 16GB Ram,  4 GB NVIDIA GeForce GTX 1050 Ti graphics.

Data Juggler
Data Juggler
Posted 5 Years Ago
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I will tell you a lesson I learned. I had made this wall light prop, because I thought it looked neat using the light tools available here:

https://forum.reallusion.com/uploads/images/a6fe904e-c48d-46cc-8dbd-cace.png

Each wall had 5 of these at the top, and 5 at the bottom of another kind of light tool:

https://forum.reallusion.com/uploads/images/d2776815-b0da-4733-8013-c7ed.png

My scene had about 15 or more wall segments and it got to where if I moved anything it was 30 seconds.

I only have a 1080 TI with 11 gig of mem, but I wasn't using that much memory. I was frustrated until I deleted the lights and each light tool I took off my scene got faster and faster. By the time they were all gone I could move stuff around a big scene and it stayed fast.

Avoid those light tools if you have any as the glow script in them does something weird.

Here is the scene without the wall lights, and it still looks just as good:






Creator of the free website:
PixelDatabase.Net
A Free Online Text Based Image Editor
https://forum.reallusion.com/uploads/images/6e6663e2-0ecf-447a-ab3d-d49d.png

matenn30
matenn30
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It is an elaborate light. It can be used for cityscapes and dungeons. I used to illuminate the windows.
凝ったライトです。街並みやダンジョン等に使えますね。自分も昔窓を光らすことをしました。

The forum is an amateur.
フォーラムは素人です。


mark
mark
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Sometimes just adding a "Glow-Map" texture to a prop and a few well placed lights around the set will give you the same effect as a lot of actual lighting instruments.


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mtakerkart
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I mentioned it in another thread but you must understand how LOD works (level of details).
Iclone was not designed to handle large scenes naturally.
Even udk cannot handle 15 characters at full resolution with dynamic lighting in real time. you must use
character at smaller resolution when they are all present in your scene and only use the high resolutions in close-ups.
You have to do the same for your set. You have set a huge scenery where 70% is not even seen by the camera in each shot and
however Iclone will calculate them anyway because it is not designed to handle this. Udk will use very low resolution for distant objects (buildings).
I had asked in the wishlist to be able to create several sequences in the same Iclone project like the UDK sequencer
to be able to divide my scenes according to the angle of the camera.
I usually use objects from the UDK marketplace because they are sold with the low resolution versions.

However it seems that UDK 5 will no longer require the systematic use of lods, it will be able to manage objects at high
resolution in real time because it will only calculate what is seen by the camera.
ultimativity
ultimativity
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Here are my suggestions

System
I have found that increasing vram is essential. the new nvidia graphics cards are very reasonably priced for what they deliver. 
I also maxed out my regular ram.
If you can afford it, newer motherboards, featuring pcie 4.0 offer additional speed
Similarly  m2 memory stick is faster than even SSD

Set
Arrange your entire set with 15 characters, etc.
Save a copy. 
In the copy scene, delete the main characters and any props.
Render the animation as .png image series.
Open the original scene
Delete the non main characters.
Render the scene.
In video editing program, render the image series as a video file in a format that preserves the background transparency (e.g. .mov)
In video editing program, set up the original scene render and overlay the copy scene render on top.
Render the entire scene.
You can do this with multiple layers; for example make a second copy of your scene and render only props.



Nathan




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