I mentioned it in another thread but you must understand how LOD works (level of details).
Iclone was not designed to handle large scenes naturally.
Even udk cannot handle 15 characters at full resolution with dynamic lighting in real time. you must use
character at smaller resolution when they are all present in your scene and only use the high resolutions in close-ups.
You have to do the same for your set. You have set a huge scenery where 70% is not even seen by the camera in each shot and
however Iclone will calculate them anyway because it is not designed to handle this. Udk will use very low resolution for distant objects (buildings).
I had asked in the wishlist to be able to create several sequences in the same Iclone project like the UDK sequencer
to be able to divide my scenes according to the angle of the camera.
I usually use objects from the UDK marketplace because they are sold with the low resolution versions.
However it seems that UDK 5 will no longer require the systematic use of lods, it will be able to manage objects at high
resolution in real time because it will only calculate what is seen by the camera.