Hi there,
I was wondering if there is a way to weight paint the character skin inside CC3. I noticed that the character jaw is not properly done and it looks like it is broken in half once I open its mouth.
Also, what would it be the procedure to do the weight painting externally? Just export, paint, and re-import? Are there any caveats to do this procedure in Blender?
Thank you!
Edited
4 Years Ago by
Rollo_01