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Here's a heads up for anyone exporting iClone animations to Unity. If you pick 24FPS as your export framerate then the clips when imported into Unity will have their duration truncated. Here's what's imported (Mesh import settings > Animation tab): 75% of original size (was 669x19) - Click to enlarge All you need to do is to extend the end bracket to the last frame: 75% of original size (was 669x19) - Click to enlarge For reference, here's a normal 60FPS import. Doesn't have that problem and automatically ends on the last frame: 75% of original size (was 669x19) - Click to enlarge
Unity Virtual Reality Developer
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