I think I'm missing something.
I'm trying to integrate clone animation with live action. If I export my iClone animation with FBX set to 24 FPS (my live action is 23.976) and import into my 3D application (say 3D Max) I get the correct animation playing but at a shorter length. If I export my FBX at 60 FPS, I get a correct length, but the animation I did is playing too slowly. How can I export exactly what I preview in iClone at the needed frame rate of 24 FPS?
I need to bring it into another 3D package because I am using 3D tracking to match the live-action camera moves.
If there is something I'm missing, please let me know!
Thanks! - KK