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Shoe Mesh Maps Flip Inside Out in Unreal Engine?

Posted By JoeGideon 5 Years Ago
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Shoe Mesh Maps Flip Inside Out in Unreal Engine?

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JoeGideon
JoeGideon
Posted 5 Years Ago
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I made these shoes (short boots) in Blender, Zbrush and Substance Designer. They work perfectly in iClone and CC3, but when I export my character to Unreal Engine, the surface of the shoes are flipped inside out. I am guessing that the export to Unreal is flipping the mesh maps. Please help! I am completely at a loss for what to do here. 

I have the complete Reallusion pipeline for Unreal Engine, all the correct plugins. I have a PC computer with an i9-9900kf chip, 32 GB of ram and a 2080ti GPU

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/19060802-df9d-4bb9-8d37-d7fc.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9698fba4-93ca-463e-abfb-b866.png








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