|
Author
|
Message
|
|
luke (RL)
|
luke (RL)
Posted 5 Years Ago
|
|
Group: Power Developer
Last Active: 3 Months Ago
Posts: 289,
Visits: 5.6K
|
Hi, Vidi I found the root cause is 3d-coat don't support bone so you see the native A-pose in it. If your favor software is zbrush and 3d-coat, I will suggest you to use obj (with Bind pose) as a major file format. thanks,
Luke
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
The other Problem still keep, I can not use the obj UDIM Layout in 3D coat , I need the old Std UV Set. Finally I have found an alternative workflow, also for the baking the in 3D Coat. For me is baking in 3D coat better , because there is a visual Baking cage even if a bit more complicated as before, but I'm finally happy that I get further. These Pose Bug and new obj UDIM Layout got into a mess my previous working workflow.
The solution for baking in 3D coat now I Import a CC FBX as pixel painting , because that keep the Std UV sets . In the Retopo Room I use option "Take mesh from Paintroom" and export this Retopo Mesh as OBJ. Then, I start new with the High Poly Mesh via vertex paint import and imported in the Retopo Room the the previously exported Retopo Mesh. Now can I bake.
Now can I use all benefits of both together, 3D Coat and Substance Painter. :cool:
Now that's a temporary fix, however the "V Pose Issue" need to fix and obj export should get a additional Option to export with old Std UV set .
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
Ok I get it only working with set to A Pose. after all a Bright spot only T Pose make trouble . When T Pose obsolete why have we this option? Why have we a Extra Button to load neutral Base that set the Avatar in the T Pose ? That makes all not sense. To get a neutral base Avatar that works (A Pose) need to reset the morphslidersand not press Button "load neutral Base" !!! T Pose is absolute nonsens now.
The other Problem still keep, I can not use the obj UDIM Layout in 3D coat , I need the old Std UV Set.
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
When I use an old CC Mesh it generate nona FBX key, therefore also that is a dead end I can try what I want, I can no longer work with this CC version.:angry:
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
Here the result if I set T Pose in the FBX Exportmenue :doze:
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
That has to be related to this A and T pose thing If I send a character in the T pose to Zbrush and set as an A pose in the update Menue , I get the same V pose result. But I use the Create Morph menu and exported a T pose and import the mesh as a Tpose. I cannot choose which pose should be set in the Create Morph menu, so I have no influence on it. This is a bug TPose to A Pose = VPose
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
it shouldn't matter which software you use, if the mesh has a static T pose it should stay that way. Anyway the new UV layout and no longer suitable export for baking is even the bigger problem now
that really annoys me, because now I have time and can't make any headway
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
4u2ges
|
4u2ges
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
|
Hey Vidi, I know, there are lots of problems with current Bind pose and exports/imports. But frankly, creating Morph Sliders from OBJ is not one of them (at least not for me with Blender workflow). Wonder what you do different to get that weird result...
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
Update When I want not use CC+ now other Generation are greyed out for Zbrush :crazy: My whole workflow is actually broken in every task .
BTW here to see waht happend when I use a Tpose as Morph.
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
Thank you for the feedback Vidi. If you have reported the issue in the Feedback Tracker the CC team will investigate and you should receive a status update soon.
Do that Think really work ?
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|