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Incorrect Scale/Location When Importing Custom Assets

Posted By deanbowenart 4 Years Ago
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deanbowenart
deanbowenart
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Hi everyone,

I exported my CC3 character to Blender and quickly made some basic shoulder pads. I exported them as an OBJ and imported into CC3 using Create/Accessory menu.
The shoulder Pads are not importing in the correct scale/location. This can't be normal, but I haven't been able to find a solution. Can anyone please help?
https://forum.reallusion.com/uploads/images/122081d3-3437-4483-833a-406e.jpg
animagic
animagic
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You can move and scale them.

You would need to do that before changing them to cloth if that's your intent.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

4u2ges
4u2ges
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That is because the root of the character is messed up when exported.
Next time you plan to model for a female character use avatar Jody from "Repack for CC3+". She is the only one *normal*.
https://www.reallusion.com/FeedBackTracker/Issue/Please-make-all-CC3-characters-like-CC3-Jody

Aside from that, before exporting the object out of Blender, make sure to reset All Transforms with Ctrl+A





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4 Years Ago by 4u2ges
deanbowenart
deanbowenart
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Thanks. I tried it with Jody but got the same issue.
I exported Jody as an OBJ, modelled the shoulder pads, reset the scale and exported as OBJ. when I imported the shoulder pads into CC3 they were not in the correct location again.
4u2ges
4u2ges
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Hmm... looks like OBJ is even bigger mess than FBX. Quite frankly I did not test OBJ export too much.
Stick with Jody and FBX. Put her into T-pose, export Mesh only and select Default pose as a T-pose again in export settings (do not select an A-pose).
In Blender model and export pads as FBX again. When you import them back to CC they should match perfectly.

Quick object fit test
https://forum.reallusion.com/uploads/images/a890fb22-adff-4796-ac9b-2af1.jpg




Edited
4 Years Ago by 4u2ges
deanbowenart
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Hey thanks for taking the time to work out the process. Your method didn't work for me but I kept trying different ways based on what you said and this did work for me.
-Use Jody figure
-T Pose
-Export OBJ - With Current Pose
-Import OBJ into Blender
-In Blender, model something on the figure
-Reset Scale/Rotation on the model
-Export the model as OBJ
-In CC3 go to Create/Accessory, and select the new model
-Done!




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