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By deanbowenart - 5 Years Ago
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Hi everyone,
I exported my CC3 character to Blender and quickly made some basic shoulder pads. I exported them as an OBJ and imported into CC3 using Create/Accessory menu. The shoulder Pads are not importing in the correct scale/location. This can't be normal, but I haven't been able to find a solution. Can anyone please help?

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By animagic - 5 Years Ago
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You can move and scale them.
You would need to do that before changing them to cloth if that's your intent.
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By 4u2ges - 5 Years Ago
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That is because the root of the character is messed up when exported. Next time you plan to model for a female character use avatar Jody from "Repack for CC3+". She is the only one *normal*. https://www.reallusion.com/FeedBackTracker/Issue/Please-make-all-CC3-characters-like-CC3-Jody
Aside from that, before exporting the object out of Blender, make sure to reset All Transforms with Ctrl+A
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By deanbowenart - 5 Years Ago
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Thanks. I tried it with Jody but got the same issue. I exported Jody as an OBJ, modelled the shoulder pads, reset the scale and exported as OBJ. when I imported the shoulder pads into CC3 they were not in the correct location again.
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By 4u2ges - 5 Years Ago
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Hmm... looks like OBJ is even bigger mess than FBX. Quite frankly I did not test OBJ export too much. Stick with Jody and FBX. Put her into T-pose, export Mesh only and select Default pose as a T-pose again in export settings (do not select an A-pose). In Blender model and export pads as FBX again. When you import them back to CC they should match perfectly.
Quick object fit test

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By deanbowenart - 5 Years Ago
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Hey thanks for taking the time to work out the process. Your method didn't work for me but I kept trying different ways based on what you said and this did work for me. -Use Jody figure -T Pose -Export OBJ - With Current Pose -Import OBJ into Blender -In Blender, model something on the figure -Reset Scale/Rotation on the model -Export the model as OBJ -In CC3 go to Create/Accessory, and select the new model -Done!

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