SlinkyInteractive (9/26/2020)
The Reach Target Balls are exporting with my character in Unreal... If I delete them, I lose the Reach Constraints... How do I solve this and why would they export in the first place? Who wants Reach Target Balls in their Exports? Why is this a thing?The Reach Target balls are exported because they are
attached to the character, exactly like hair or clothes.
I don't know about exporting to UE, but I think the best approach is to save the animation having constraints baked, then fully delete the Reach Target, apply the saved animation, then export the animated character. Anyway, be aware that the baked animation is slightly different than the non-baked one+reach balls (reported issue)
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Software developer. iClone hobbyist since January 11, 2020. Best work so far: Robots among us: The Lab and The sad end of a legend
In progress: Black Mamba
AMD Ryzen 3950X 16C/32T 4.2 GHz, 64GB RAM, RTX2080 11GB, 2TB Samsung 970 Pro SSD, 8TB Seagate BarraCuda HDD, Win11 64-bit, iClone 8.12