Hi,
I created a small dialogue cutscene in iClone and linked it to Unreal using LiveLink to sequence record it
Everything worked fine except for Audio which didnt get carried over to unreal
I resorted to applying the audio tracks in Unreal using the sequencer but this resulted in out of sync audio
So, what is a proper workaround to transfer cutscene audio between iClone7 and Unreal 4?