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0oseven
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0oseven
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
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Can anyone advise on best settings for exporting "fbx clothed character" from CC3 pipeline back to Daz ?Export function has no default settings for Daz which I find strange given the support given to IMPORTING Daz Characters. I tried a couple of the defaults but results were terrible. Thank you
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garrettg11
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garrettg11
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
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This is what I have been following for a guide: https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/03_for_Unity/Unity_Importing_Character_FBX_File.htm*edited Sorry I just realized you actually meant sending it back to DAZ. I don't think that is really supported since it is no longer a daz figure after converting to CC3 but you might be able to import it to daz as a non-standard figure via fbx or obj.
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
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The consensus is that DAZ does not properly support FBX import and DAZ doesn't seem interested in the functionality. The problem is indeed that it is no longer a DAZ character, but even DAZ characters cannot be imported back in.
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0oseven
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0oseven
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
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Thank you for responses and advice. I do understand Daz has a different bone structure so that 's why I thought CC3 would have an fbx exporter to suit Daz. I think I am misled by the marketing of CC3 which states " import and customize stylized or realistic looking character assets for use with iClone, Maya, Blender, Unreal Engine 4, Unity or any other 3D tools Clearly this is not the case Thanks Again
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Group: Forum Members
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Maybe any 3D Tools means "naked" 3D Programs, and not a Premade Content Applications? Therefore these were not listed, like Poser and DAZ
------------------------------------------------------------------- liebe Grüße vidi
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