Thank you for responses and advice.
I do understand Daz has a different bone structure so that 's why I thought CC3 would have an fbx exporter to suit Daz.
I think I am misled by the marketing of CC3 which states
"
import and customize stylized or realistic looking character assets
for use with iClone, Maya, Blender, Unreal Engine 4, Unity
or any other 3D tools
Clearly this is not the case
Thanks Again
Edited
4 Years Ago by
0oseven