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Export from CC3 Pipeline - Best settings for Daz ?

Posted By 0oseven 4 Years Ago
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0oseven
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Can anyone advise on best settings for exporting "fbx clothed character" from CC3 pipeline back to Daz ?
Export function has no default settings for Daz  which I find strange given the support given to IMPORTING Daz Characters.
I tried a couple of the defaults but results were terrible.

Thank you 




garrettg11
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This is what I have been following for a guide:
https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/03_for_Unity/Unity_Importing_Character_FBX_File.htm

*edited
Sorry I just realized you actually meant sending it back to DAZ. I don't think that is really supported since it is no longer a daz figure after converting to CC3 but you might be able to import it to daz as a non-standard figure via fbx or obj.
Edited
4 Years Ago by garrettg11
animagic
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The consensus is that DAZ does not properly support FBX import and DAZ doesn't seem interested in the functionality.

The problem is indeed that it is no longer a DAZ character, but even DAZ characters cannot be imported back in.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Edited
4 Years Ago by animagic
0oseven
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Thank you for responses and advice.
I  do understand  Daz has a different bone structure so that 's why I thought CC3 would have an fbx exporter to suit Daz.
I think I am misled by the marketing of CC3 which states
import and customize stylized or realistic looking character assets for use with iClone, Maya, Blender, Unreal Engine 4, Unity or any other 3D tools 
Clearly this is not the case
Thanks Again
Edited
4 Years Ago by 0oseven
vidi
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Maybe any 3D Tools means "naked" 3D Programs, and not a Premade Content Applications?
Therefore these were not listed, like Poser and DAZ


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liebe Grüße vidi







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