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How to optimize SWAM Hairs with multiple identical materials?

Posted By modernstoryteller 6 Years Ago
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How to optimize SWAM Hairs with multiple identical materials?

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modernstoryteller
modernstoryteller
Posted 6 Years Ago
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Last Active: 2 Years Ago
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Hi all
We're bought some great-looking SWAM 3D hairs from the Content Store for use in our game in Unreal Engine.
Unfortunately, each hair piece has between 3 and 5 materials - often identical - which is not ideal for exporting to Unreal because the engine has to render 5 materials instead of one.
Does anyone know a way of consolidating these materials at the CC3 / export stage?
Thanks in advance!




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