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What's New in Character Creator 3.31 & 3.32

Posted By Miranda (RL) 5 Years Ago
Rated 5 stars based on 2 votes.

What's New in Character Creator 3.31 & 3.32

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Miranda (RL)
Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
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Dear Character Creator users,

The Character Creator 3.31 update has now been released. Please find the Update tab in Reallusion Hub, and download program updates accordingly. 
*iClone, Headshot Plug-in, Iray Render Plug-in, Smart Gallery Plug-in, and the Auto Setup for Unity are updated along this patch.

The CC 3.31 update includes the compatibility with the Substance UDIM workflow, as well as some enhancements and bug fixes. See the full release notes below. 
  • Added:
    • Newly implemented Substance Painter workflow. >> Know More
  • Enhanced:
    • Speed up skin weights Quick Replace from version 3.22.
    • FBX asset renaming is now structurally compatible with Unreal.
  • Fixed:
    • Erroneous bone orientation when the Game Base FBX is exported for Blender. (FT #6988, reported by NinjaMouse)
    • Missing SkinGen message appears when trying to load custom textures onto outfits without the SkinGen Premium Plug-in installed. (FT #7067, #7096)
    • Application crashes when exiting SkinGen if the name of the cloth material conflicts with the name of the body. 
    • Micro-normal mask disappears after SkinGen data is deleted or when using Headshot. (FT #7071)
    • Import texture with SkinGen not working properly without internet connection. (FT #7106)
    • CC3 base does not disable the A-pose when using GoZ. (FT #7089)
    • Duplicating sliders causes the sliders to continuously re-cache.
    • An accessory attached to a bone without resting the RTS alignment causes the accessory to distort.
    • When rotation inheritance is disabled for a sub-node, changing its pivot point will cause the sub-node to change positions.
    • Removing the high-heels from specific characters does not reset position of the feet.
    • UV adjustments not taking effect for some props.

Updated! Several bugs fixed in version 3.32, which released on Sept. 22nd. Please find details below. 
  • iClone crashes when loading a Remeshed iAvatar from Character Creator. (FT #7223)
  • Users who purchased the Export license for an RLHead Pack cannot export as FBX file.
  • The Substance Painter pipeline function is enabled when a none CC3+ Base is used in the Edit Pose mode.
  • Exporting OBJs through the Substance Painter pipeline that have the same Material name with different Meshes will not pop-up a warning message.
  • Correct Eyeblink is not able to fix eye blink morphs for Game Base characters. (FT #7143, FT #7260)
  • Some OBJs cannot load into iClone. (FT #7201)


Reallusion Team





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