path.to.the.future
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path.to.the.future
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 31,
Visits: 116
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 5.3K,
Visits: 16.6K
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It is actually not the Blender problem. The same can be observed in Blender 2.7x It is the way I think CC3 export creates texture pointers. Can't be sure. But I've never seen that with previous CC versions. https://forum.reallusion.com/455571/Weird-CC-Export-IssueIn case it is unsolvable with Blender, I suggest to enforce export into a separate folder to avoid confusion. Or at least have an option with check box (there was such an option in CC2.0 called "Gather Files into a Container Folder" - probably for a reason). 76% of original size (was 660x19) - Click to enlarge Good luck with solving another Normal map problem.
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path.to.the.future
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path.to.the.future
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 31,
Visits: 116
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It didn't solve your problem? At least in my case, the diffuse maps are OK now. It would look good if not for the damn normal maps... But are we using the same version of CC3.3? My window looks like this: 76% of original size (was 660x19) - Click to enlarge
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 5.3K,
Visits: 16.6K
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Yes, I am using the same CC 3.3 version. You probably did not look at the video I posted from the link in my reply. And the screenshot I posted, is from CC 2.0 export as a reminder to RL, that they had an option to dump export into a separate folder.
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path.to.the.future
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path.to.the.future
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 31,
Visits: 116
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Okay, after further testing, it seems to be an issue with the baby skin. I have to register my character as full body morph, then use the morph on the default female base. I have to export it and then take the normal maps from it to replace my actual character's normal maps. It will appear normal after all the extra steps.
I guess the normal maps are associated with specific skins and if you change the body type too much, it can't keep up with the change??
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