|
Group: Forum Members
Last Active: 7 Months Ago
Posts: 54,
Visits: 408
|
Continuing my journey into the eyes imported from CC3/iClone to Unreal via Auto Import. The iris' appear horizontally squeezed and don't seem to hold highlights well no matter where spot lights are place... even if lights are moved very close to the character. Adjusting roughness, specularity, and iris refraction didn't seem to have any effect on the reflectivity of the eyeball.

|