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Eyes to Unreal

Posted By Jayso 5 Years Ago
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Jayso
Jayso
Posted 5 Years Ago
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Last Active: 7 Months Ago
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By disabling/unchecking the "Iris Normal Map" I was able to correct the issue. It seems that this is enabled automatically when first imported with the Auto Import Plugin. 
Jayso
Jayso
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These are normal cc3 eyes, but were imported through iClone to Unreal 4.25.3 via the “Auto Importer”.
StyleMarshal
StyleMarshal
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thats strange , never had that , are that normal CC3 eyes?  Or game eyes?
Jayso
Jayso
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Continuing my journey into the eyes imported from CC3/iClone to Unreal via Auto Import. The iris' appear horizontally squeezed and don't seem to hold highlights well no matter where spot lights are place... even if lights are moved very close to the character. Adjusting roughness, specularity, and iris refraction didn't seem to have any effect on the reflectivity of the eyeball. 
https://forum.reallusion.com/uploads/images/97f016b2-2e7c-4734-92f1-5875.jpg



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