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iClone .fbx file into Unity 3D Renaming and Event Problem

Posted By Velo2 6 Years Ago
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iClone .fbx file into Unity 3D Renaming and Event Problem

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Velo2
Velo2
Posted 6 Years Ago
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When I bring an FBX file exported from iClone 7 into Unity 3D (without using the autosetup plugin), there are no model or animation options in the inspector within Unity.  To remedy this, I see Reallusion has supplied an AutoSetup script which somehow fixes this -- and you can once again see the model and import animation settings for the character within Unity 3D.

However, even when using the provided AutoSetup script, I still am not able to rename any animations within Unity created by iClone.  Is there a way to do this?  In addition, within Unity's mecanim animation system I am not able to create any mecanim animation "Events" by which to call function's via these animations.   **Note:  I have ensured that the AutoSetup option is "unchecked" in the "Character Creator & iClone Autosetup" options.

So to sum up, any animations I import into Unity created with iClone7, I cannot currently rename, and I cannot call any functions from these animations using Unity's mecanim animation system.  Is there any way to fix this, or am I missing something I should be doing?  Thank you for any help.



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