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I think there is a bug in the Live Link

Posted By cinemyscope 5 Years Ago
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TonyDPrime
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@Cinemyscope - the difference you are seeing has a lot to do with the lighting being used in UE4, it is blowing out your scene.  In other words, too strong.  You are probably using the default Exposure and lighting of the scene, right?
cinemyscope
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Thank you So Very Much!!
I really appreciate how much time you are taking to help!!!

StyleMarshal
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The CC3 subdivide or tessellation will not be exported by CC3 , you have to activate tessellation in UE4 for your material.

Tutorial about Tessellation :



For your Visor , the easiest way would be to take ready made glass material.
In the material editor tick on your Visor material and do a search for glass , you can change the color like you want.
If you don't have any glass shaders ,  download free once from the epic store.
It is always a good idea to have a bunch of ready made materials downloaded from the epic store in your projects  ;-)

cinemyscope
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Hi Bassline,
Definitely some progress!  I live linked the character and the props one after the other instead of all together and the result is way better.
Still an issue is that the smoothing is gone from the helmet.  Is there a way to do this in UE?  I did do the smoothing in CC after I imported it there and it was also OK in iClone but somehow that seems to have been lost in the transfer.
The visor still has the problem.  I like the dimples in the glass, they are on purpose but I think the issue is how these dimples show up through the glass on the inside.  I did switch the blend mode and it was set to 2 sided but it made no difference.  I can try to texture it differently without dimples and see if that fixes the issue.  Also I want to say THANK YOU for all your help!!!  I'll call it a day for today and continue tomorrow morning.  Please let me know if you know how to do the smoothing or if you have more ideas for the glass.  Again THANK YOU!!!!!
https://forum.reallusion.com/uploads/images/2a66a769-d053-4052-a4c1-9df0.jpg

StyleMarshal
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I am out now , back tomorrow ;-)
cinemyscope
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I just tried to Live link the character into the right project file without the helmet.  The result is good.  I'll now try and bring the helmet in by itself and will let you know what happens as soon as it's imported.
StyleMarshal
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Here :

Maybe try to adjust the Opacity ... or change the blend mode from masked to translucency.
Set the Tessellation of the helmed to 1 for more smoothness.

https://forum.reallusion.com/uploads/images/07d073d8-3c1b-4c1a-9494-f66b.jpg
cinemyscope
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Hi,
I got this now in a brand new UE project.  No crash, no flipped normals.
The result is better.  There is still something weird going on with the visor.  I'm thinking it's because it is see through but the texture is not two sided.  Is there a way to make it 2 sided in iClone or UE?  The helmet has also lost its smoothing in UE.
https://forum.reallusion.com/uploads/images/9ab476f2-6322-42a1-ae17-eced.jpg
StyleMarshal
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cinemyscope (8/10/2020)
I have the same version.  1.2.1913.1

So now I went exactly by the book and again re-installed the plug ins again.
About an hour ago I dragged the folders into the UE file and got this:
https://forum.reallusion.com/uploads/images/f12ffe95-4906-45b0-be48-8189.jpg

Now this above is the best result I got all weekend but it's still not very good.  So just to be safe I went 100% by the book.  I downloaded the plug ins again.  I deleted everything from the CC Shaders folder and then deleted the RL content folder.  And then installed the brand spanking new plugins again and built the lighting.
Now I am back to flipped normals on the helmet and the spooky eyes character.  When I click the pink content and select HQ I don't get an error but UE crashes about 30 seconds later.
Here is a picture of how the helmet arrives now (note this is the helmet version A) I tried yesterday and the day before.
This is the crash report:
https://forum.reallusion.com/uploads/images/0dbc4000-5ecf-4bda-85fd-1d60.jpg

This is how the helmet arrives in UE with the normals flipped:
https://forum.reallusion.com/uploads/images/ca0e0d67-f02b-46ff-97de-95c1.jpg





I had this too , the problem was a material !!!!  Maybe try without the helmed only for testing.
Maybe it's the visor because of the translucent shader.
StyleMarshal
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That's strange....for testing , can you please import the Character via FBX with HQ Shaders and this settings here :

https://forum.reallusion.com/uploads/images/eb5b35c2-2149-4bbd-8a4c-ae41.jpg

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