Somehow I can't save recorded sequences in my UE4 project anymore and since I already animated and got the performance I want in there, I was wondering if I can still use it by just replacing the characters/mesh but not sure where.
BTW (I tried replacing the mesh inside the iclone character BP but It doesn't animate it only moves with the Unreal A Pose) Any solution?
Also, my attempted fix was livelinking my saved animation from iClone to another clean UE4 project but I think some of my iClone animations got corrupted with the update? <---(not entirely sure about this) but now one of the characters in iClone is moving and rotating both on the z-axis transform and can't even fix it. (images attached)
So either I have to redo the performance and animation from scratch on both my characters (which I don't want to) or ideally and simply replace the characters inside unreal with the already done animations and render it but not sure how to do this.
Thanks in advance!