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Message
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temado400
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temado400
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 47
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Dear colleagues, I ask for your help! I have the following problem: I experimented with FaceTransfer and FaceGenerator in Daz, and exported my characters to CC3 via Transformer. I added morphs to fbx, then made custom morphs based on them in CC3. Added hair, then made Custom hair in CC3 from it. After all this, I have already finished these experiments, and make new project. I simply export any basic characters from Daz to CC3 through a Transformer, and all characters are immediately imported with two problems: 1. They all have the same hair on their heads that I used in previous experiments, although now I'm exporting characters without hair; 2. Everyone has their tongues sticking out of their mouths, and I can't fix that. When exporting from Daz - I cleared the morph rules list, and the hair does not appear in the export at all.
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.6K,
Visits: 14.0K
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When exporting from DAZ , use "FBX 2012 -- Binary" not "2014".
Edited
4 Years Ago by
Bassline303
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temado400
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temado400
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 47
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I've tried this but it doesn't help. Usually I always use "fbx2012-binary", but out of impotence I started trying 2014 and others ...
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.6K,
Visits: 14.0K
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1, When you don't use any morph , untick morphs in fbx export. 2. What happened when you import the fbx exported Character into Daz via fbx again , how does it look like ? Can you open the exported fbx in another app like Autodesk FBX Viewer (free) to see if it exports right....
Edited
4 Years Ago by
Bassline303
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temado400
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temado400
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 47
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Bassline303 (7/21/2020) 1, When you don't use any morph , untick morphs in fbx export.
2. What happened when you import the fbx exported Character into Daz via fbx again , how does it look like ?
Can you open the exported fbx in another app like Autodesk FBX Viewer (free) to see if it exports right....1. I tried it. Does not help.
2. I didn't understand right away, so I'm editing:
Edited
4 Years Ago by
temado400
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temado400
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temado400
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 47
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I don't know how to turn off the display of bones, but from this angle it seems that everything is ok with tongue . And no hair. So the problem is most likely in CC3
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.6K,
Visits: 14.0K
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Export looks ok .... which CC3 version are you using ?
Edited
4 Years Ago by
Bassline303
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temado400
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temado400
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 47
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Bassline303 (7/21/2020) Export looks ok .... which CC3 version are you using ?Сharacter Сreator 3.2 Pipeline
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temado400
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temado400
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 47
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Bassline303 (7/21/2020)
Can you open the exported fbx in another app like Autodesk FBX Viewer (free) to see if it exports right....In FBX viewer is all right:
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temado400
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temado400
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 47
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In general, it is very likely that I did something in CC3, maybe with a transformer, maybe baked some morphs or parameters somewhere that are now applied to each model that I import.
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