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Transfer characters from Daz to CC3, strange problem

Posted By temado400 4 Years Ago
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temado400
temado400
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Dear colleagues, I ask for your help!
I have the following problem: I experimented with FaceTransfer and FaceGenerator in Daz, and exported my characters to CC3 via Transformer. I added morphs to fbx, then made custom morphs based on them in CC3. Added hair, then made Custom hair in CC3 from it. 
After all this, I have already finished these experiments, and make new project. I simply export any basic characters from Daz to CC3 through a Transformer, and all characters are immediately imported with two problems:
1. They all have the same hair on their heads that I used in previous experiments, although now I'm exporting characters without hair;
2. Everyone has their tongues sticking out of their mouths, and I can't fix that.
When exporting from Daz - I cleared the morph rules list, and the hair does not appear in the export at all.
Can't figure out where to look for the problem - in Daz or in CC3?

My transfer process:
https://forum.reallusion.com/uploads/images/9b254807-54f8-42f4-9b01-90dd.jpg
https://forum.reallusion.com/uploads/images/2553a7d8-2352-487d-b1fe-c796.jpg
https://forum.reallusion.com/uploads/images/f1f1a98b-d34a-4be7-adda-d552.jpg

https://forum.reallusion.com/uploads/images/c9757fbb-4c2c-4367-a500-de1e.jpg
https://forum.reallusion.com/uploads/images/8d3a65f2-9b55-4bca-9c74-4696.jpg

https://forum.reallusion.com/uploads/images/9c1173e4-b631-4e14-85df-1532.jpg

I would be infinitely grateful for any hints!
Bassline303
Bassline303
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When exporting from DAZ , use "FBX 2012 -- Binary"  not "2014".
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4 Years Ago by Bassline303
temado400
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I've tried this but it doesn't help.
Usually I always use "fbx2012-binary", but out of impotence I started trying 2014 and others ...
Bassline303
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1, When you don't use any morph , untick morphs in fbx export.

2. What happened when you import the fbx exported Character into Daz via fbx again , how does it look like ?

Can you open the exported fbx in another app like Autodesk FBX Viewer (free) to see if it exports right....
Edited
4 Years Ago by Bassline303
temado400
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Bassline303 (7/21/2020)
1, When you don't use any morph , untick morphs in fbx export.

2. What happened when you import the fbx exported Character into Daz via fbx again , how does it look like ?

Can you open the exported fbx in another app like Autodesk FBX Viewer (free) to see if it exports right....


1. I tried it. Does not help.

2. I didn't understand right away, so I'm editing:
https://forum.reallusion.com/uploads/images/07abc9bb-3c48-46cc-8850-632b.jpg
Edited
4 Years Ago by temado400
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I don't know how to turn off the display of bones, but from this angle it seems that everything is ok with tonguehttps://forum.reallusion.com/uploads/images/3001b805-19a0-4579-adc8-bca9.jpg. And no hair.
So the problem is most likely in CC3
Bassline303
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Export looks ok .... which CC3 version are you using ?
Edited
4 Years Ago by Bassline303
temado400
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Bassline303 (7/21/2020)
Export looks ok .... which CC3 version are you using ?

Сharacter Сreator 3.2 Pipeline
temado400
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Bassline303 (7/21/2020)


Can you open the exported fbx in another app like Autodesk FBX Viewer (free) to see if it exports right....


In FBX viewer is all right:https://forum.reallusion.com/uploads/images/f86f4190-203c-494c-9dd0-23f5.jpg
temado400
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In general, it is very likely that I did something in CC3, maybe with a transformer, maybe baked some morphs or parameters somewhere that are now applied to each model that I import.



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