Hello to everybody!
In my current project I have made the mistake of using textures from Quixel Megascans and Poliigon on my terrain. These are really big (usually 8K or more) and they increase the size of my project too much! Each map (diffuse, normal etc) increases the project size by 50-100 mb.
They look very cool but I am worried that, when I start animating and applying soft cloth etc, the project will become too big to handle and it will lag as hell.
So I was wondering, is there any effective way to reduce the size of these textures? But keeping them seamless at the same time?
Thanks!!
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My YouTube Channel
Phoenix ;)