technoridersgame
|
technoridersgame
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 83
|
Hello, I am new here and I am evaluating acquiring CC3, using trial version now.
My main entry point is the ability to import daz3D characters into Unreal. I know I'm going to lose some Daz morphs and I'm fine with that, however this is my problem:
I am trying to import this DAZ3D character into UE4:
I follow some advice from Mike Kelley and I used this workarounds for hidden faces: https://forum.reallusion.com/365725/RE-v721-Workaround-for-the-Failure-to-Autoconvert-Daz-Genesis-Characters#bm365728The only thing I did in CC3 itself was hide all the overlapping body parts (In the Left leg, Right arm, head) and I deleted the eyes and teeth, because they overlap with the helmet. Everything works in CC3, but in the Unreal engine import process I have this crash: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000b0
UE4Editor_RLPlugin UE4Editor_RLPlugin UE4Editor_UnrealEd UE4Editor_AssetTools UE4Editor_AssetTools UE4Editor_UnrealEd UE4Editor_UnrealEd UE4Editor_Engine UE4Editor_Engine UE4Editor_UnrealEd UE4Editor_UnrealEd UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll Basically a nullpointer exception. Does anyone had this problem. I am doing something that i shouldn't in CC3?
Also, I was able to import a simple CC3 character into UE4 I am using Unreal 4.25.1 with the last CC3 plugin
I would like to buy this software, but I'm running out of trials in the trial version haha Thanks a lot
|