Just adding a little more of information.
I opened the cc3 generated file in blender, it open the mesh file just fine (so I suppose UE4 is crashing because the material setup).
However, the hidden faces in cc3 are not longer hidden in the exported FBX.
Sadly lots of problems. I dont know if i am doing something wrong.
I reallly would like that CC3 works out of the box with this workflow, it would be an instant buy for me.