Hello, I have a model wearing a Tunic/Toga type of thing and no matter what I try to delete skin weights from the arms they weights just keep coming back and place on other bones, and I keep getting the tunic stretching as the arms are raised. Am I missing something about CC3 skin weight painting where if you remove the weights from one bone they just get moved around to another bone??? I have spent like 8-10 hours on this thing and no matter what I do makes a difference. Notice the Huge stretching on the tuning as the arms are raised. I tried, replaced, remove, quick replace with 0 on all the bones, selecting the vertices manually and doing a quick replace of 0--the weights just show up again on the other arm bones and hips. $15 to the first person to help me figure this weirdness with CC3 out! :).
https://gyazo.com/7718f848e06b03a8b1645965c3e40eb9Notice that even if I select the vertices manually and do a Quick Replace 0 for every Bone name in the list, they still are stretched and wonky. Also, when I tried and do a 0 for the last bone (Clavicle) it still never goes away, but you can see that clearly there is no way that all those selected vertices are not attached to a clavicle and most are black:
https://gyazo.com/c340b801592de79f96677f01fbc4ba0eThanks!