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zaubermac
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zaubermac
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 11
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Greetings!
I’m trying determine what advantage having both 3dx and CC pipeline would offer that having 3dx pipeline and reg CC wouldn’t?
Thanks!
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Hi... For avatars, Character Creator 3 Pipeline comes with a feature called Transformer. This allows you to import Daz3D, Poser and Hivewire characters/hair/clothing/accessories and automatically convert them to standard CC character formats. This means that as a standard character you can swap all clothing, hair and accessories freely between characters and further edit the character in CC3 if you wish. 3DXchange 7 Pro/Pipeline can also import avatars but only converts them to non-standard characters. This means that the character can't be opened in Character Creator and can't swap any clothing. However it can still be fully animated in iClone 7 if the character is correctly rigged prior to import. 3DXchange 7 Pro/Pipeline also allows you to import and convert 3rd party props and motion clips for use in iClone 7.
Peter Forum Administrator www.reallusion.com
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zaubermac
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zaubermac
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 11
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Perfect, thank you!
Coming over as a Daz/Poser user from back in the day, my hope was to be able to experiment with the content I have, before building my own.
In looking over the product descriptions, it didn't offer a page comparing the features of the pipeline tools that I could find? It might be a useful tool for others as well, but hopefully this post will serve in the interim.
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tcheng00
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tcheng00
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 14,
Visits: 75
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Does Exchange 7 allow me to export character I create in CC3 non pipeline to 3DS Max or Unreal? Thx.
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Yes, if you have 3DXchange 7 Pipeline you can export CC characters to 3DS Max or Unreal in FBX format.
Peter Forum Administrator www.reallusion.com
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tcheng00
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tcheng00
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 14,
Visits: 75
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Thank you for the quick reply. I guess the main difference between Exchange 7 and CC Pipeline would be additional import of Daz 3D Characters?
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Genursus
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Genursus
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 58,
Visits: 1.7K
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There are a couple Daz characters I couldn't import through CC3 such as the 'robot' type characters like BotGenesis, so I used 3DXchange for that (even that had its issues at first that seemed to be resolved now).
Honestly, I did a little test between the two programs and I learned that my earlier 'human' DAZ characters that I had to import via 3DXchange before CC3 look much better and more 'detailed' than the same exact ones imported through CC3.
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tcheng00
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tcheng00
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 14,
Visits: 75
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Thank you. It sounds like Exchange have everything I need to get models in and out of iclone and CC3.
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