Profile Picture

Sneak Peek: iClone Unreal Pipeline Update in July 2020!

Posted By Eric C (RL) 5 Years Ago
You don't have permission to rate!
1
2

Author
Message
syraph
syraph
Posted 5 Years Ago
View Quick Profile
New Member

New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 1, Visits: 29
New here.

Am I right to assume the cloth physics system is being used for the hair as well? Or has hair physics (transferring to UE4) been implemented before already?

I am looking to buy a few content packs, whether hair physics are transferred over or not will change what I buy significantly
amckenzie
amckenzie
Posted 5 Years Ago
View Quick Profile
Veteran Member

Veteran Member (531 reputation)Veteran Member (531 reputation)Veteran Member (531 reputation)Veteran Member (531 reputation)Veteran Member (531 reputation)Veteran Member (531 reputation)Veteran Member (531 reputation)Veteran Member (531 reputation)Veteran Member (531 reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 38, Visits: 929
Do we have a date for release -  I know the talk has been July but would be handy to know the exact date it drops - so that I can plan my month ahead and make sure I have allocated plenty of time to experiment when it arrives.
Extremely excited about this.

Andrew
oisilener1982
oisilener1982
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 190, Visits: 1.4K
Reallusion team nailed it this time. Please dont delay the release of 7.8
mtakerkart
mtakerkart
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K, Visits: 29.2K
Hi Eric,
Yes, I find this update motivating to start using UDK as a rendering engine. Particularly the transfer of the  softcloth animation baked in the FBX format. 
I hope there will be a tutorial that will focus on exporting in fbx format  because of my computer does not have enough  performance wich  lag and it creates dropframes using live link.
alemar
alemar
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)Distinguished Member (4.2K reputation)

Group: Forum Members
Last Active: 9 Months Ago
Posts: 712, Visits: 10.1K
Uhuu nice news!


ALEMAR GAMES MARKETPLACE STORE


mrtobycook
mrtobycook
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)

Group: Forum Members
Last Active: 9 Months Ago
Posts: 425, Visits: 2.7K
This video is awesome! Thanks for all the amazing advances!

I sincerely wish someone at Reallusion was given the task of “newbie proofing” their videos, though. So so so many Reallusion videos are impenetrable to new users and casual viewers. :)

All it takes is a plain English explanation of each feature, ie. “What does this allow you to do”, and also a quick voiceover for every video. The VO-less ‘visual learning’ videos are the most useless that RL does - unless you ALREADY know what they mean (like many of us in this forum) and just want a quick refresher 😂

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
https://forum.reallusion.com/uploads/images/d11fc97b-7387-4f19-bb1e-0785.png
virtualfilmer.com | youtube

Lamias
Lamias
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)Distinguished Member (5.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 646, Visits: 2.9K
Thanks to everybody for the answers, they helped greatly!!




___________________________________________________________________

My YouTube Channel
Phoenix   ;)


animagic
animagic
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15.8K, Visits: 31.4K
I am just happy to see that improvements to the native renderer have not been forgotten.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
Depends on what you want to do. You can do your movie in IClone or in UE4 or in both and cut it in post.
For a movie with 50 Characters and big environments I would prefer UE4 , for the near shots or conversation shots inside a room I would prefer IClone.
Lights , Cams , Props ... could all be linked.
Wanne do a game?
Wanne do a toon movie?

As I said , it depends ... you have the utilities... but all this is useless without an idea ;-)
kungphu
kungphu
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 997, Visits: 7.1K
Cameras and lighting from iclone can easily be ported over to Unreal via Livelink in real-time. Terrain and such would ideally be done in Unreal. You can import props via fbx currently but it’s a little hit and miss for textures. The update shows a fast prop import and it looks like you can animate them as well. You’ll also be able import non-CC based characters and animation via LL which is pretty cool. Curious how much better the native tenderer will be with SSS. Could be pretty awesome!

My "NEWEST" Latest:)  Movie Made With Amaaaazing iClone


—> High Noon”ish” in Narrow Valley<—




1
2



Reading This Topic