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syraph
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syraph
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 29
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New here.
Am I right to assume the cloth physics system is being used for the hair as well? Or has hair physics (transferring to UE4) been implemented before already?
I am looking to buy a few content packs, whether hair physics are transferred over or not will change what I buy significantly
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amckenzie
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amckenzie
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 38,
Visits: 929
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Do we have a date for release - I know the talk has been July but would be handy to know the exact date it drops - so that I can plan my month ahead and make sure I have allocated plenty of time to experiment when it arrives. Extremely excited about this.
Andrew
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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Reallusion team nailed it this time. Please dont delay the release of 7.8
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mtakerkart
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mtakerkart
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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Hi Eric, Yes, I find this update motivating to start using UDK as a rendering engine. Particularly the transfer of the softcloth animation baked in the FBX format. I hope there will be a tutorial that will focus on exporting in fbx format because of my computer does not have enough performance wich lag and it creates dropframes using live link.
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alemar
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alemar
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 712,
Visits: 10.1K
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mrtobycook
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mrtobycook
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 425,
Visits: 2.7K
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This video is awesome! Thanks for all the amazing advances! I sincerely wish someone at Reallusion was given the task of “newbie proofing” their videos, though. So so so many Reallusion videos are impenetrable to new users and casual viewers. :) All it takes is a plain English explanation of each feature, ie. “What does this allow you to do”, and also a quick voiceover for every video. The VO-less ‘visual learning’ videos are the most useless that RL does - unless you ALREADY know what they mean (like many of us in this forum) and just want a quick refresher 😂
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
 virtualfilmer.com | youtube
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Lamias
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Lamias
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 646,
Visits: 2.9K
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Thanks to everybody for the answers, they helped greatly!!
___________________________________________________________________
My YouTube Channel Phoenix ;)
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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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I am just happy to see that improvements to the native renderer have not been forgotten.
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Depends on what you want to do. You can do your movie in IClone or in UE4 or in both and cut it in post. For a movie with 50 Characters and big environments I would prefer UE4 , for the near shots or conversation shots inside a room I would prefer IClone. Lights , Cams , Props ... could all be linked. Wanne do a game? Wanne do a toon movie?
As I said , it depends ... you have the utilities... but all this is useless without an idea ;-)
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 997,
Visits: 7.1K
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Cameras and lighting from iclone can easily be ported over to Unreal via Livelink in real-time. Terrain and such would ideally be done in Unreal. You can import props via fbx currently but it’s a little hit and miss for textures. The update shows a fast prop import and it looks like you can animate them as well. You’ll also be able import non-CC based characters and animation via LL which is pretty cool. Curious how much better the native tenderer will be with SSS. Could be pretty awesome!
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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