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Auto Setup 1.02 for Unity reverts animation changes

Posted By sabrx 5 Years Ago
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Auto Setup 1.02 for Unity reverts animation changes

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Miranda (RL)
Miranda (RL)
Posted 4 Years Ago
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May you double check the settings that sabrx mentioned?
Open the Settings panel (Tools menu > Character Creator & iClone Auto Setup) to make sure the "Auto-Processing" option is unchecked.
sabrx
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I can confirm that version 1.1 works flawlessly in Unity 2019.3.13f1. Maybe you have Auto-processing enabled during the editing. You better disable it and then do the changes.
bmacdonald1986
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Hi Miranda, was this problem ever resolved? I am having similar issues now with modifying animations to loop in Unity. When you apply the settings to the FBX import, the settings are reverted to the import default (no looping). 

Thanks
Miranda (RL)
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sabrx (6/27/2020)
The workaround is to switch back to 1.01 :-)

Hi sabrx, michael and others,

It's fixed in version 1.1. Please download the tool, and try again, thank you!
Miranda (RL)
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Necka (6/29/2020)
Hi,
The tool actually impact FBX that I import in my project even though they are not Iclone/CC related and are not imported in the CC Asset folder.

The tool is touching things it should not, I hope you can fix that soon


Hi Necka!

It's fixed in version 1.1. Please download the tool, and try again, thank you!
https://www.reallusion.com/character-creator/unity-auto-setup.html
Necka
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Hi,
The tool actually impact FBX that I import in my project even though they are not Iclone/CC related and are not imported in the CC Asset folder.

The tool is touching things it should not, I hope you can fix that soon
sabrx
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The workaround is to switch back to 1.01 :-)
michael_571550
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Hi - I am experience the same animation import settings problem

Is there any workaround for now? Any ETA on the fix?

Thanks
luke (RL)
luke (RL)
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sabrx (6/15/2020)
Hi Miranda,

thank you for your suggestion, but that's not good workflow - iClone is able to export only 1 animation with a character, right? That means I would have to export them one by one, which is very impractical and there are also space limitations - if one CC character takes about 100 MB, then that would be 10 GB for 100 animations, which is an overkill. My current workflow is to export a character twice - once from CC or iClone without animations and once from 3DXChange with all animations included, and then remap animations in Unity. If there is a better workflow to do this, please tell me.

Best,
Erich

You can delete all the textures for saving space. And I made a small plugin for iClone which can allow you to export multiple fbx in the same time.
https://youtu.be/s2MGg9O6BhQ
and here is the script
https://drive.google.com/file/d/1mtpF50kv-ub71wWn8yTwV3iGZe5o8qm9/view?usp=sharing
I hope it helps you, thanks
sabrx
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OK, good to know - I didn't use it for this purpose yet. But it is quite crazy that iClone is animation software and doesn't allow you to export multiple animations and CC 3 is designed for character modeling and allows you to do that.

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