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Message
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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May you double check the settings that sabrx mentioned? Open the Settings panel (Tools menu > Character Creator & iClone Auto Setup) to make sure the "Auto-Processing" option is unchecked.
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sabrx
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 16,
Visits: 86
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I can confirm that version 1.1 works flawlessly in Unity 2019.3.13f1. Maybe you have Auto-processing enabled during the editing. You better disable it and then do the changes.
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bmacdonald1986
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bmacdonald1986
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 123
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Hi Miranda, was this problem ever resolved? I am having similar issues now with modifying animations to loop in Unity. When you apply the settings to the FBX import, the settings are reverted to the import default (no looping).
Thanks
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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sabrx (6/27/2020) The workaround is to switch back to 1.01 :-)
Hi sabrx, michael and others, It's fixed in version 1.1. Please download the tool, and try again, thank you!
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Necka (6/29/2020) Hi, The tool actually impact FBX that I import in my project even though they are not Iclone/CC related and are not imported in the CC Asset folder.
The tool is touching things it should not, I hope you can fix that soonHi Necka! It's fixed in version 1.1. Please download the tool, and try again, thank you! https://www.reallusion.com/character-creator/unity-auto-setup.html
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Necka
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Group: Forum Members
Last Active: Last Year
Posts: 62,
Visits: 407
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Hi, The tool actually impact FBX that I import in my project even though they are not Iclone/CC related and are not imported in the CC Asset folder.
The tool is touching things it should not, I hope you can fix that soon
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sabrx
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 16,
Visits: 86
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The workaround is to switch back to 1.01 :-)
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michael_571550
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michael_571550
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6,
Visits: 331
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Hi - I am experience the same animation import settings problem
Is there any workaround for now? Any ETA on the fix?
Thanks
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luke (RL)
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luke (RL)
Posted 5 Years Ago
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Group: Power Developer
Last Active: Last Year
Posts: 289,
Visits: 5.6K
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sabrx (6/15/2020) Hi Miranda,
thank you for your suggestion, but that's not good workflow - iClone is able to export only 1 animation with a character, right? That means I would have to export them one by one, which is very impractical and there are also space limitations - if one CC character takes about 100 MB, then that would be 10 GB for 100 animations, which is an overkill. My current workflow is to export a character twice - once from CC or iClone without animations and once from 3DXChange with all animations included, and then remap animations in Unity. If there is a better workflow to do this, please tell me.
Best, Erich
You can delete all the textures for saving space. And I made a small plugin for iClone which can allow you to export multiple fbx in the same time. https://youtu.be/s2MGg9O6BhQand here is the script https://drive.google.com/file/d/1mtpF50kv-ub71wWn8yTwV3iGZe5o8qm9/view?usp=sharingI hope it helps you, thanks
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sabrx
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 16,
Visits: 86
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OK, good to know - I didn't use it for this purpose yet. But it is quite crazy that iClone is animation software and doesn't allow you to export multiple animations and CC 3 is designed for character modeling and allows you to do that.
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