I've followed as many of the iClone 7 and 6 tutorials I could find but I've run into a problem using fbx animations I've imported (which have root motion). I've been able to join the Motion clips to do a simple run, stop and 180 degree turn but when I add an idle on the end, and rotate it to match the character's new orientation, I get really bad foot slipping all over the place.
Can anyone help explain why it's happening and how to fix it?
Unity Virtual Reality Developer