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Rotation issue

Posted By toystorylab 5 Years Ago
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toystorylab
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Something changed in iClone??
Can't rotate wheels on timeline anymore.
When adding number x-rotation in modify panel, rotation flips at 360 to zero.
I remember having this issue a long time ago, no idea how it was solved...

https://forum.reallusion.com/uploads/images/7fa9af63-9ed6-4122-9bb6-9fa2.png


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4u2ges
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Oh boy, don't tell. I just woke up. Is that the same issue as with the bike? (I have not had a chance to look at it... Let me check..)




urbanlamb
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okay just wizzing by but usually this is due to gimbal lock.    so if you rotate the up facing axis slightly like 5 degrees or so its possible you can avoid the gimbal lock.  (I dont knowif that makes sense.. but anyhow that's likely what is happening.  )
soo here is actually its a pretty good tutorial explaining it.   

https://www.youtube.com/watch?v=hdZT9C-pOLs

If I experience this in software that's what i do .. find the one that its all rotating around and change that ever so slightly then it might not lock.   
*runs away*  
I avoid these forums now but in this case since i know this is likely the answer i will post once in like 10 years LOL



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toystorylab
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4u2ges (5/25/2020)
Oh boy, don't tell. I just woke up. Is that the same issue as with the bike? (I have not had a chance to look at it... Let me check..)

Yeah, same problem, wanted to check with another vehicle...
No need to hurry! As you just woke up, bedtime is coming soon here :D



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toystorylab
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urbanlamb (5/25/2020)
okay just wizzing by but usually this is due to gimbal lock.    so if you rotate the up facing axis slightly like 5 degrees or so its possible you can avoid the gimbal lock.  (I dont knowif that makes sense.. but anyhow that's likely what is happening.  )
soo here is actually its a pretty good tutorial explaining it.   

https://www.youtube.com/watch?v=hdZT9C-pOLs

If I experience this in software that's what i do .. find the one that its all rotating around and change that ever so slightly then it might not lock.   
*runs away*  
I avoid these forums now but in this case since i know this is likely the answer i will post once in like 10 years LOL


Thanx for chimming in...
That tutorial is way above my way of understanding :blush:


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

urbanlamb
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just rotate the wheel and try to figure out what its rotating around.    Then take that axis its rotating around and change that a bit .. and try to make the wheel go around.    The tutorial has you basically changing to another axis and then doing it.    When i make stuff for iclone I always make the main axis a bit off kilter then it works (more or less).    If  the thing is jet straight etc etc when it gets close to the lock it basically springs back so if you move that other axis it might.. might work LOL.    




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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
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toystorylab
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urbanlamb (5/25/2020)
just rotate the wheel and try to figure out what its rotating around.    Then take that axis its rotating around and change that a bit .. and try to make the wheel go around.    The tutorial has you basically changing to another axis and then doing it.    When i make stuff for iclone I always make the main axis a bit off kilter then it works (more or less).    If  the thing is jet straight etc etc when it gets close to the lock it basically springs back so if you move that other axis it might.. might work LOL.   

Thanx again for trying to help!
Fiddled around a bit, changed z/y axis slightly, did not work, as far I did correctly what you meant :blush:
Will be something to investigate further tomorrow, as I have to go home (no iClone, nor PC at home ) now...




Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

urbanlamb
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yeah that's what i meant might need to rotate more .. but of course the other way is to just seperate the wheels from the bike part and have them each its own object and should be fine.     However that's what is going on with them when they are a part of something else it needs to twirl around the right axis so it doesnt lock and that axis wont necessarily be the one the rest of the bike is on.    (think like an axle)

Anyhow those are my ideas LOL.  I dont think it has anything to do with iclone its just the way the bike is built  where the wheels are children of the main bike.   

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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
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4u2ges
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At this point I can confirm it is a new iClone bug.
Whenever you import FBX object to iClone directly (not through 3DX), which has more than one node under the root, those nodes loose the ability to rotate properly.
There is no problem importing from 3DX, nor if you import a single object directly into iClone.

There is an easy way to confirm whether object has a rotation problem.
If you see Rotation order is grayed out, then object would not rotate properly:

https://forum.reallusion.com/uploads/images/136efa4b-188b-4144-8ad8-84d1.jpg


The only way to fix it, is to set pivot to 0,0,0 for the faulty object, take it to Blender (through 3DX), reset Location/Rotation for root and object itself, un-parent from root, delete root, set correct pivot for the object, export, import to iClone.





urbanlamb
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Yeah that's not a bug that is the way euler rotations works.   But this is why I dont post.  What you did was change to a different axis to avoid gimbal lock.  That is the solution to change the rotational axis of the wheels to avoid the lock since in this guys model the wheels are parented to the bike and not seperate.   This is not a bug that's how euler rotation works and iclone lacks this ability to change the axis inside their software (that i'm aware of unless is something new and i just model outside iclone).    So the only way to fix is to change it like the guy did in the video.    :) 

What you did was made the wheels seperate objects inside blender and then change the rotational axis  so that the wheels can rotate without locking and then reimport back into iclone.  So you changed how the model works.  

*slinks back into the shadows* 

Anyhow glad you solved your gimbal lock problem whatever it was lol.   I dont think i would blame iclone for a gimbal lock problem ^^.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
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