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How to Export animation from FBX .iProp

Posted By jsinger 5 Years Ago
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How to Export animation from FBX .iProp

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jsinger
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I bought some  FBX mocap files from https://www.motekentertainment.com/product-category/african-dance/
I opened several in 3Dxchange 7 and applied each to iClone 7
They came into iClone 7 as props with a motion embedded which can be added to the Custom Props folder.
I want to extract/convert the embedded animations into .iMotion files that can be used on other characters instead of props.
I won't tell  you how many hours I tried to do this with the help of Google & YouTube but I could not find any documentation specific to 3Dxchange 7 and iClone 7.
Motek Entertainment provided no documentation whatsoever and only indicated that their  mocap files were all in FBX format.
I tried many permutations of export, import, conversion in 3Dxchange and iClone but none worked.
Are there any sources which give a step by step solution?
4u2ges
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4u2ges
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You have to Convert imported FBX to *Non-Standard* in Character section of 3Dxchange: https://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/03_Pipelines/Converting_Models_to_Non_Standard_Characters.htm?Highlight=Convert%20to%20non-standard
 If you are lucky, one of the existed profiles might work (there are couple - 3DsMax, Maya..). If not, then you have to properly map all bones and activate it.
Then save a profile so that you may apply it to all other FBX files from the same source without the need to map all bones over again.

Finally Export. You'd have an option to just export animation as a motion file or export both character and animation.




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animagic
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jsinger (5/23/2020)
I bought some  FBX mocap files from https://www.motekentertainment.com/product-category/african-dance/
I opened several in 3Dxchange 7 and applied each to iClone 7
They came into iClone 7 as props with a motion embedded which can be added to the Custom Props folder.
I want to extract/convert the embedded animations into .iMotion files that can be used on other characters instead of props.
I won't tell  you how many hours I tried to do this with the help of Google & YouTube but I could not find any documentation specific to 3Dxchange 7 and iClone 7.
Motek Entertainment provided no documentation whatsoever and only indicated that their  mocap files were all in FBX format.
I tried many permutations of export, import, conversion in 3Dxchange and iClone but none worked.
Are there any sources which give a step by step solution?

I assume those motions are part of a character? It will come in as prop after which you have to convert it to a non-standard human character.

So I decided to spend $1.49 to figure out what kind of rig it was and you are in luck.

1. Once the character with the motions is loaded in 3DXchange, select "Convert to Non-Standard" in the Modify panel under Character.
2. Characterization Profile panel will open.
3. From Presets, select "Maya Human-IK". The bones will be mapped.
4. Check "Active", and then click Convert.

76% of original size (was 662x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/1de06741-ddc5-479f-95c1-c2b4.jpg

You can now export the desired motion to iClone. In the Export dialog uncheck Export Geometry and check Export Animation. I always save first rather than using Apply to iClone.

You will find more in the online manual: 
    https://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/04_Modify_Page/Character_Section/About_the_Convert_to_Non_Standard_Character_Mode.htm



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Rampa
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And one more......

You can then batch the rest if they all use the same skeleton. Works for FBX or BVH. See this video:

jsinger
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Thanks Fam!
jsinger
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Really cool hint.  It anticipated and simplified what I wanted next.



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