Sorry for the late!! After having spoken with the tech department, we would like to explain the reason for activating the Fixed Frame Rate option in the instruction video below. In addition, we would like to receive your thoughts and feedback.
In our tutorial video, we enabled the Fixed Frame Rate option in order to prevent the feet from sliding around. In the following video, you can see the difference between having Fixed Frame Rate activated and deactivated.
We know that not having Fixed Frame Rate activated, can cause frame slippage between iClone and Unreal Engine, and it is mainly caused by a limitation in the Unreal system. By now, we recommend the following fixes:
1. Disable the Fixed Frame Rate option, but make sure the character is resting in matching positions, otherwise foot sliding can occur.
2. Export the character FBX to Unreal in order to ensure that the original animation length is preserved.
Last Year by
Eric C (RL)