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jcforsy
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jcforsy
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2,
Visits: 69
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I have a project I have built using character and animation from IClone. The project runs in preview fine, but after packaging the project, when I try to open it, the application crashes and in the log, there is the message below
LogPluginManager: Error: Unable to load plugin 'RLPlugin'. Aborting. LogCore: Engine exit requested (reason: EngineExit() was called) LogExit: Preparing to exit.
I have moved the files for the CC3 Iclone plugin into the project folder, and within Unreal, the CC3 Iclone plugin shows as being enabled
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jcforsy
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jcforsy
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2,
Visits: 69
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Found the problem. I need to have the RLPlugin disabled when I build the Unreal Engine project...
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hakzolot
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hakzolot
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 6,
Visits: 31
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what do you mean by you disabled the RLPlugin? when I disabled it, it still wouldn't run. can you explain what you did to get the game running? i was able to get it to run using C+ option but not with Blueprint
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