Hi! Getting a little frustrated here, hoping for a solid explaination or best practice.
EDITED 4.25.2020*****
https://youtu.be/05d01pBx74A **********
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^example youtube video
I have been animating with iClone since about 2015 to create animation loops for 2D fighting games.
This issue I am about to explain has come and gone and I don't understand why some updates I have this issues and then other updates the problem is gone.
Current Version: iClone 7.72.3818.1
PROCESS:
I import my custom character that uses the iClone standard animation rig ( iAvatar or CC3 Character Creator file directly exported to iC7)
I select the character and press 'N' to dial up 'Edit Motion Layer'.
I left click the LOCK icons adjacent to the feet (ankles?)
After turning the LOCKs on, I click on the 'hip bone' and I either do a soft rotation (press E) or move hip position on z,x,y axis (press 'W')
Using the options listed above I make very soft movement adjustments to hip rotation and hip's Z position to create an animation loop (Think standing Idle stance)
PROBLEM:
The feet on the animation loop slide around instead of staying stationary.
This has come and gone with different updates in iClone 6 or 7 and I would love to know why and how I can end this problem. My process hasn't changed but something has in the appliaction
Thanks!!!
Ps: Perfect world, it would be great if we could dial into the actual x,y,z, coordinates via the UI and just copy the position of said bone and apply it to desired frames.
If I am an idiot and have missed a glaring option, please, call me out!
Edited
4 Years Ago by
X-MiGuPLAY