I am currently working with the most recent Character Creator 3.22 with Headshot Plugin and am trying to export my .fbx to Unity (2019.3). It took me quite some time to realize why the quality of the imported avatar was lacking that much, but I know now, that the Auto Setup tool for importing into Unity only supports up to CC3.1 and Unity 2019.1.
As stated by Miranda (RL) in this post https://forum.reallusion.com/437481/CC3-setup-for-Unity-192?Keywords=unity%20quality
support for 2019.3 will take till Mid-April, but I would really like to use the unexpected free time I have due to "external circumstances" to work on my project. So I would like to search for a workaround and hoped someone with more insight may be able to help.
From what I figured out myself it is not possible to port to Unity 2019.3 directly, because 2019.3 uses the Universal Render Pipeline instead of the Light Weight Render Pipeline from 2019.1. This led me to creating a new 2019.1 project and importing the .fbx there: Same issue as before, the colors are highly overexposed, the avatar shines in bright white colors. I then realised, that the Shaders used in CC changed from CC3.1 to CC3.2. Shaders like the "Digital Human Skin" where introduced there. I changed the Shaders in CC3 to PBR as well as Traditional, but: no effect.
Now since I use the Headshot Plugin, which was introduced in CC3.2 as well, I don't think it is possible to just go back to CC3.1, is it? I don't know if I can run CC3.1 und 3.2 alongside each other and what that would do to the Headshot-Plugin-head of my avatar...
So my questions are: Is it possible to export my avatar from CC3.22 in a way, that Unity 2019.1 can deal with it correctly? Or, if not, would it be of any help going back to CC3.1?
And lastly, if none of these actions would help, my very broad question would be: How would you go about porting a Headshot-avatar to Unity 2019.3 (URP)?