Hello,
I am able to export the CC3 Pipeline base character to blender, then use blender sculpting tools to modify the body, but when I try to import the character back to CC3 pipeline, I get a load fail.
I am using only a multiresolution modifier in blender, I do not apply the modifier, just use the apply to base option, before exporting to fbx.
I am turning off the leaf bone in the blender fbx export.
Or does CC3 pipeline not allow creating a replacement body mesh using Blender? If CC3 pipeline does not allow this, then which Reallusion product do I need to allow me to export a base model to blender and import it back so that I keep the armature and mesh.
Thanks in advance