I'm confused about the orientation of the _BoneRoot when exporting to Unity.
I thought Unity's default was 'Y' up?
assuming the green arrow is 'Y')
however the _boneroot is 'Z' up?
I've been told by the coders on my team that this will cause issues with imported animation and foot placment.
We plan on using imported mocap data from Xsens.
Could anybody clarify this issue for me?
Thanks in advance
3 Months Ago by