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How do you guys handle projects with a lot of different angle shots? ( workflow )

Posted By redd.kaiman 4 Months Ago
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How do you guys handle projects with a lot of different angle shots? (...

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redd.kaiman
redd.kaiman
Posted 4 Months Ago
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Hi everyone, 

I'm working on a little project of mine, and I want it to match the dynamic of contemporary film and animation. There are a lot of different angles in this project. 

Right now, I'm going in between making props/characters/backgrounds visible and invisible. It can end up causing a bunch of layers to be added to the project. I have decided to split my project up into smaller files, that is, having one sequence with a bunch of layers and then making a new file so I don't have to worry about floating props becoming visible and invisible all the time. I plan to edit these all together using my own editing software at a later time. 

My question is, do you guys have a better method of handling bigger projects, especially when there are so many layers to consider?

Thank you, 


Redd 
apyorick1
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The best way is to do it as many smaller files to be edited together later. When you have TOO many layers (especially moving characters or props) it can become quite unwieldly, slow to preview and you can forget what's visible and invisible or what characters/props need to be where! Just make sure that all your assets and scenes that you want to use are saved in your custom content so they are consistent from scene to scene. That being said, if I have several scenes from the same angle with the same background (regardless of if there are different props or characters) I do tend to do those as one big file for continuity. You can place a line or something as a prop (visible for about 15 frames) where scenes would be broken up so you don't lose track and can easily edit later.
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4 Months Ago by apyorick1
redd.kaiman
redd.kaiman
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Cool, thank you for this. 
apyorick1
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You're welcome!



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