Hey everyone,
today i tested live link the first time. and when i use a standard Character and use the "Transfer File" button in Unreal Live Link inside IClone, everything is allright after it gets imported to UE4.
But when i use now an GameBased Character and follow the same progress i explained on top, i get the result in the Screenshot below.
Maybe somebody has an Idea. Somehow the bone translation on sharing is strange.
greets Phil