mrjmwolff (1/22/2020)
Hi All,
Really excited about Livelink. Please could someone help me with the problem shown below in the video. My non-standard character works fine in Iclone etc but only moves its position and not the rest of its body in Unreal. Any help greatly appreciated. (Sorry the demo of the problem is 17 seconds in)
Hi, basically you need to assign an animation to your character (idle, walking, running). But perhaps you have no compatible animations yet, in which case you want to map your new custom character skeleton bones to the default EPIC skeleton first. There is a tutorial on how to prepare/import none-standard characters via 3DXchange.
Unreal Live Link Plug-in Tutorial - Importing Non Standard Characters into iClone via 3DXchange
However, you may also be able to map your character skeleton inside Unreal accordingly. To achieve this the following tutorials are recommended
General introduction to Unreal skeletons, and how to scale differently sized characters.
https://www.youtube.com/watch?v=JkcJ5bjGPsgExplanation on how to map skeleton bones from a custom character to the Unreal skeleton
https://www.youtube.com/watch?v=xy9aLbZLdeA